Reviewed · AKIHABARA & ANIME TOURS
Gameboy Mod Workshop at Akihabara, Tokyo
A classic gray Game Boy becomes a personal Tokyo souvenir here. You choose the shell, buttons, screen, and other parts, then carefully take apart and rebuild a working DMG-01 with help from the ShinQ team. The small four-person group gives you plenty of guidance, and the finished console is yours to take home.
In This Article
- Key points to know before booking
- Why this Akihabara workshop feels different
- Arriving on the second floor of Wakita Building
- The opening talk: Game Boy history before the tools come out
- Choosing your shell, buttons, screen, and upgrades
- Taking apart a DMG-01 without panic
- Rebuilding the console and testing the result
- Games, gacha, and the useful after-workshop extras
- What the $392 price really buys you
- Who will enjoy this most
- Practical planning for your Akihabara day
- My final call: book it for the making, not just the machine
- FAQ
- Where does the Game Boy Mod Workshop start?
- Where does the activity end?
- How long does the workshop last?
- How many people can join the workshop?
- What languages are available?
- Can I cancel the booking for a refund?
I like the hands-on work and the chance to ask about Game Boy design, handheld gaming, and the console’s place in pop culture. I also like that this is not just a look-at-old-things activity: you leave with a playable machine, often with a brighter screen and a design no one else has. The main caution is the $392 price, which is high for a two-hour activity, even though the expert help and included parts add real value.
Key points to know before booking

- You rebuild a real DMG-01 Game Boy: This is a practical workshop, not a demonstration from behind a counter.
- The color choices are part of the fun: Pick the shell, buttons, and other supplied parts to create a one-off design.
- The screen can receive a modern upgrade: A brighter LED-style screen is included among the available customization options.
- The group is limited to four people: That matters when you need help with small parts, screws, and delicate electronics.
- You can buy classic games afterward: ShinQ also offers older cartridges, though you should check that any purchased game saves properly.
- The finished console is a useful souvenir: It is both a keepsake and a working handheld you can play at home.
Why this Akihabara workshop feels different

Akihabara is full of places to browse games, manga, electronics, and character goods. This workshop gives you a reason to stop browsing and make something. Instead of carrying home another mass-produced souvenir, you leave with a Game Boy that reflects your choices.
The appeal is partly nostalgic, but you do not need to be a lifelong Nintendo fan. The staff explain the Game Boy’s development and influence, then show how its parts fit together. You learn by doing, with an expert nearby when a screw feels stubborn or a component needs careful handling.
The team brings different strengths to the session. Toshi is described as the Game Boy specialist, while Emi helps make the workshop welcoming and easy to follow. The staff speak English, Japanese, and Chinese, and the inclusion details also list Spanish support. If language is important to you, check the available language when booking.
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Arriving on the second floor of Wakita Building

The workshop starts on the second floor of Wakita Building in Akihabara. The meeting point is also where the activity ends, so you do not need to arrange transport between different parts of Tokyo.
The location is useful for a day in Akihabara. You can browse the district before the session, attend the workshop, then continue looking for games and electronics afterward. Since the workshop lasts about two hours, it fits neatly into a longer visit rather than taking up an entire day.
I would allow a little extra time to find the building and get settled. The supplied directions identify the building and floor, but no additional landmark details are provided. Keep the meeting information handy, especially if you are arriving during a busy shopping day.
The opening talk: Game Boy history before the tools come out

The session begins with an introduction to the Game Boy and its influence on handheld gaming. You may also get to see and play with different Game Boy models, which helps place the original DMG-01 in context.
This opening is useful because it turns the console into more than an old plastic box. You learn why the original machine mattered, how handheld systems developed, and what made the Game Boy so durable as a piece of popular culture.
The talk also gives you time to decide what sort of machine you want to build. Some people aim for a clean black-and-white design. Others choose a bold shell and contrasting buttons. You can ask about screens, rechargeable battery options, and other modifications before you commit to your parts.
Do not expect a university lecture or a long museum presentation. The value is in the practical link between the explanation and the workbench. You hear about the technology, then handle the components yourself.
Choosing your shell, buttons, screen, and upgrades

The design stage is one of the best parts of the experience. You select the color of your Game Boy shell and choose from the available buttons and supplied parts. The range is broad enough to make each finished console feel personal, though button color choices may vary.
The process rewards a little planning. Think about contrast and long-term appeal before choosing a design. A black shell with white buttons has a simple, classic look. A colorful shell may feel more like a special souvenir from Tokyo. You do not need technical skill at the start, and the staff guide you through the choices.
The customization includes a screen change, with an upgraded LED-style display among the options. This is more than a cosmetic adjustment. The original Game Boy screen is famous, but it is not known for modern brightness. A screen upgrade can make the finished console easier and more pleasant to use.
A rechargeable battery modification may also be available. The supplied information identifies it as an additional type of modification, so confirm exactly what your booking includes before treating it as part of the standard package. The same applies to any upgrade beyond the listed screen, buttons, and color changes.
Taking apart a DMG-01 without panic

The workshop then becomes properly hands-on. You open the vintage Game Boy, remove its original parts, and prepare the console for its new shell and controls. This is the point where the small group matters.
A DMG-01 contains delicate pieces and small screws. You do not need previous repair experience, but you do need to follow instructions and work patiently. The guides take you through each step and help you avoid forcing a part into place.
I like that the activity teaches a real skill without making you fend for yourself. You are not simply watching a technician perform the modification. You handle the tools and components, while the staff provide the safety net.
The session may run longer than the advertised two hours if the group needs more time. One account describes a workshop lasting about three and a half hours, with the team taking care over the finished consoles. That can be a pleasant bonus if you are enjoying the work, but it may matter if you have a tightly scheduled afternoon.
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Rebuilding the console and testing the result

Once the new parts are ready, you rebuild the Game Boy. The work includes fitting the chosen shell and buttons, installing the screen upgrade, and checking that the console functions properly.
This final stage is where the activity earns its keepsake value. A souvenir is much more satisfying when you helped make it and can still use it. The staff take care to ensure the machine works, and you can ask questions as the console comes back together.
The result is not meant to be a museum-original Game Boy. It is a personalized version of a classic console, using modern replacement parts while keeping the character of the DMG-01. That distinction matters to collectors. If you want an untouched original, this is the wrong activity. If you want a playable retro machine with your own design, it makes much more sense.
The workshop ends back at the Wakita Building meeting point. You leave with your completed Game Boy and can continue exploring Akihabara.
Games, gacha, and the useful after-workshop extras

ShinQ also has classic games available for purchase. Several purchases were described as reasonably priced compared with larger Akihabara stores, and the selection may include familiar Nintendo titles and other older cartridges.
There is also a small gacha-style game option that can provide a working game for your new handheld. That adds a playful finish to the session, though it is not the main reason to book.
Use a little care with any decades-old cartridge. One game bought after a workshop reportedly failed to save, likely because of an old cartridge battery. This is a common concern with aging games, so I would ask whether a cartridge has been tested before buying it, especially if saving progress matters to you.
The staff can also offer suggestions about other places to find used consoles and games in Tokyo. That makes the workshop a useful starting point for a wider Akihabara shopping day.
What the $392 price really buys you

At $392 per person, this is an expensive two-hour activity. You are paying far more than the cost of a basic used Game Boy, and the price may be difficult to justify if you only want a retro console to play casually.
The value is in the package. Your fee includes the activity, the DMG-01 console, supplied customization parts, instruction, and the time of a specialist team. You also get access to a small workshop where you can ask questions and receive direct help rather than following a generic online guide.
The four-person limit improves the experience. With only a few people at the workbench, the staff can pay attention to each console and each design. That personal instruction is important when the work involves small components and a final quality check.
For a dedicated Game Boy fan, the price may feel reasonable because the result combines a custom object, a lesson, and a Tokyo memory. For a casual visitor, it is a splurge. I would compare the cost with what you would pay for a used console plus parts, tools, a replacement screen, and the risk of making a mistake at home.
Another point in the value calculation is time. If the workshop lasts closer to three hours or more, as can happen when the staff take care with the build, you receive a longer personal session than the stated two-hour estimate. Still, you should book it because you want the activity, not because it is the cheapest way to own a Game Boy.
Who will enjoy this most

This workshop is a strong choice for retro gaming fans, Nintendo collectors, electronics enthusiasts, and couples or friends who want to make something together. It also suits solo visitors who enjoy talking with a small group and learning a hands-on skill.
You do not need prior repair experience. The activity is designed to teach you as you work, and the staff guide each step. A curious beginner can take part, while an experienced hobbyist can ask more detailed questions about the console and its modifications.
It may be less suitable for someone who wants a fast, polished souvenir with no effort. You will handle the parts, make design choices, and pay attention during the rebuild. That work is the point, but it is not for everyone.
Families should check the age requirements and participation details before booking, since no age information is provided here. The small group can make the session personal, but it also means limited availability.
Practical planning for your Akihabara day
Plan the workshop around your other Akihabara stops. It makes sense to shop before or after, since the activity begins and ends at the same building. You may also want time afterward to look at the available games or ask the staff for local shopping suggestions.
The stated duration is two hours, but allow extra time if you need a careful explanation or if the session runs long. One session took about three and a half hours, so avoid booking a restaurant reservation or train departure immediately afterward.
The workshop is offered in English, Japanese, and Chinese, with Spanish also listed among the language support in the inclusions. The activity is limited to four participants. That is good for personal help, but popular starting times may fill quickly.
You can cancel up to 24 hours before the activity for a full refund, and the reservation option allows you to book without paying immediately. Those terms make it easier to fit the workshop into a changing Tokyo schedule.
My final call: book it for the making, not just the machine
I would book the ShinQ Game Boy Mod Workshop if you want a personal Akihabara experience and the idea of building your own retro console sounds more appealing than simply buying one. The small group, patient instruction, broad design choices, and working final product give the session real substance.
I would skip it if $392 feels uncomfortable or if you mainly want the cheapest possible Game Boy. You can find used consoles and games elsewhere, and an old cartridge may need a battery check before it saves reliably.
For the right person, this is a memorable souvenir because you take home both the object and the story of making it. Choose your colors carefully, ask what upgrades are included, check any game cartridge before buying it, and leave enough time in your schedule for the staff to finish the job properly.
FAQ
Where does the Game Boy Mod Workshop start?
The workshop starts on the second floor of Wakita Building in Akihabara, Tokyo.
Where does the activity end?
The activity ends back at the meeting point in the Wakita Building.
How long does the workshop last?
The stated duration is two hours. One session took about three and a half hours, so you should allow some extra time in case the build runs long.
How many people can join the workshop?
The activity is limited to four participants, making it a small-group experience.
What languages are available?
The workshop is listed with English, Japanese, and Chinese instruction. Spanish support is also named in the included multilingual assistance details.
Can I cancel the booking for a refund?
Yes. You can cancel up to 24 hours in advance for a full refund. You can also reserve now and pay later.
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